NWO personal grant application template (LaTeX)
For anyone interested in using a LaTeX template instead of a Word template for writing their grant applications to NWO, I adapted this template by Mark van der Sluys, resulting in a new and updated version of the template. I recommend adapting the LaTeX template to ensure it matches the Word template provided by NWO for your current grant application. Compile the main file: NWO_template.tex. The other files are: the six sections of the template that serve as input to the main file, the bibliography (a BiBTeX file), and a class file containing all the layout specifications.
PhD thesis template (LaTeX)
For anyone struggling to write their PhD thesis using LaTeX, I am sharing my template, free to use, Thesis template (LaTeX). The template is compiled by the main file: main-thesis.tex. The other source files are the sections that serve as input to the main file, the bibliography (a BiBTeX file), and a class file containing all the layout specifications. I added comments in the LaTeX documents to explain the details.
LaTeX Beamer Template
For anyone interested in creating simple beamer presentations, I made available my Presentation template (LaTeX Beamer), free to use.
INDIGO Ontology for scenario-based training
INDIGO: Integration of Didactics in Games Ontology (implemented in Protege Frames by M.M.M. Peeters and G.R. Ferdinandus)
Confluence Constructor is a java implementation of Vincent van Oostrom’s constructive proof of modularity of confluence in term rewriting systems. It constructs the common reduct for any two diverging sequences of steps in any orthogonal or WCR & SN term rewriting system and modular combinations of these (implemented in Java by M.M.M. Peeters) (source code)
The multi-agent director system for Personalized Educational Games
Multi-agent Director System: a multi-agent system that is able to provide adaptivity in a personalized educational game for scenario-based training (implemented in 2APL by R. de Jong and C.C.M. van Rooij). This download includes the 2apl program, developed at Utrecht University (for more information about 2APL, contact Mehdi Dastani).
The scenario generator for Personalized Educational Games
Scenario Generator: constructs scenario constraints for a personalized educational agent-based game (implemented in Java and Protege Frames by G.R. Ferdinandus, full description here)